Downloads Unavailable

( 223 Votes )
We have removed the downloads section from the site for a few weeks. Our downloads server is constantly overloaded and it seems we need to get a new one. We are also almost done with our new downloads section.

For the next few weeks, you won't be able to download anything directly from KillingfloorMods.com until we have our new downloads server and section ready.

Sorry for the inconvenience.


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November 24, 2009 - Killing Floor Update Released

( 18 Votes )
  • Fixed the game crashing during startup on Windows 2000
  • Fixed the game hitching or freezing when seeing each type of specimen for the first time


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    November 19, 2009 - Killing Floor Update Released

    ( 12 Votes )
  • Fixed exploits on KF-Bedlam, KF-BioticsLab, KF-Farm, KF-Manor, KF-Offices, and KF-Wyre
  • Further reduced the memory utilization in the Killing Floor Client


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    November 4, 2009 - Killing Floor Update Released

    ( 12 Votes )
  • Fixed exploits and bugs in maps Farm, BioticsLab, Manor, Wyre, Foundry,and Offices
  • Fixed not switching to a new weapon when throwing the your pipebomb when playing online
  • Fixed pipe bombs appearing to explode when they went out of your view for a while when playing online
  • Fixed pipe bombs not making an explosion sound online sometimes when you don't see them explode
  • Fixed high level fire bugs catching on fire even though they don't take fire damage
  • Fixed the zeds not doing the burning behavior and staying burning forever.
  • Added a system to prevent taking out the Patriarch instantly with one giant group of pipe bombs. Additionally, we have removed the ability to drop the pipe bomb inventory item to prevent players from stockpiling pipe bombs between rounds and spamming too many of them.
  • Fixed vulture head textures sometimes appearing when players were taking damage/getting shot at
  • Fixed a remaining exploit where picking up weapons that were dropped on the ground for a while would give too much money when the item was sold
  • Additional memory usage reductions


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    "Level Up" Update released

    ( 48 Votes )
    Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
    • Added an all new fireball projectile launching specimen called the Husk
    • Added a new Perk called Demolitions. This Perk's new weapons are the Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher
    • Added new weapons for existing Perks
      • Support: AA12 Automatic Shotgun(with Alt-Fire Semi-Auto mode)
      • Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Alt-Fire Laser
        Sight)
      • Commando: SCAR Automatic Rifle(with Alt-Fire Semi-Auto mode)
      • Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)
    • Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse Wave 1 first place finisher)
    • Extended Perk Level to 6 with Gold Perk Icons to signify to others that you are Level 6. New perk levels included enhanced abilities for each perk
    • Added 22 new Achievements focused on the new Perk, Maps, and Weapons
    • Completely redone User Interface with a more user friendly Trader Menu design
    • Implemented new Headshot system that improves headshot detection in network games. Additionally this system fixes Insta-Kill Decap on Fleshpound when attacking up close, and fixes the headshot detection issues on the Scrake
    • Improved Healing tool functionality. Healing tool will no longer give "false positives" where the healing animation plays but no actual healing occured. Healing should be easier to perform as well
    • Added ability to Repair Body Armor at Trader, with the additional ability to partially repair the armor when low on money
    • Improved Collision Detection on players. Should allow you to shoot Zeds near other players where the old cylinder collision would not
    • Tweaked Clot attack animations
    • Fixed not being able to properly select your Perk in the Lobby Menu when you join a game during Trader Time
    • Fixed 3rd Person Nade throwing animations not working online
    • Fixed issues with the UPnP system implemented in version 1007. The UPNP system should now properly handle opening ports on many more routers. UPNP system is now asychronous so will no longer make the game appear to hitch if the UPNP system is active. Including a new INI setting for disabling UPnP support
    • Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon)


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    Killing Floor Update Released

    ( 12 Votes )
  • Added surround sound support for Vista
  • Added Universal Plug and Play(UPnP) support for hosting Listen Servers
  • Improved Map White Listing system to get maps onto the list faster
  • Fixed exploits on each official map


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    Winners of Wave 1 Grindhouse Custom Map Contest

    ( 12 Votes )

    So here's what [TW]Wilsonam had to say about the results:

    With over 50 entries for the contest, we have been really impressed with the quality of many of the submissions. The best of the best was judged to be Damien Laurent’s “KF-Waterworks”, which wins the top prize of $5,000. With amazing visuals and impressive gameplay the map set the bar very high for Wave 1, and will be one to watch for Wave 2. With all the great maps submitted in Wave 1, we can’t wait to see what the mapping community creates for the final wave where the grand prize is $10,000. Additionally, the Wave 2 deadline has been moved back to October 2nd, 2009 to give the mappers a little extra time to polish their entries.

    Congratulations to all the entrants in Wave 1. It is clear that a lot of effort went into these maps and it is just a shame that we can’t reward everyone. The top 3 maps from Wave 1 are:
    1. First Place - KF-WaterworksV2 by Damien “DamDam” Laurent which wins the $5,000 prize.
    2. Second Place - KF-FilthsCross-v5 by Justyn “JustFilth” Toohill – Nvidia GTX 275 (896MB) graphics card plus a Logitech G19 Keyboard and G9X Mouse
    3. Third Place - KF-CornerMarket_v3 by Clement “Corwyn” Menendez – 2 Nvidia GTX 9600 GSO graphics cards

    Here is the full list of runners-up, with a special mention for Justyn “JustFilth” Toohill who succeeded in producing 3 of the prize-winning maps!

    • KF-Biohazard-XTX by Justyn “JustFilth” Toohill – Logitech G15 Keyboard
    • KF-Refugev2 by Andrew “IrritAnt” Orman – Logitech G15 Keyboard
    • KF-Hospital-V3 by Justyn “JustFilth” Toohill – Logitech G9x Mouse
    • KF-DegenerationSPV2C by James “KiCk3R” Lovegrove – Logitech G19 Keyboard
    • KF-Swamp by Michael “Kyben” Hewish and Corey “Maul” Sine – Logitech G9X Mouse
    • KF-MountainPass_Beta1 by Kevin “DrGuppy” Butt – Logitech G9X Mouse


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    Read more: Winners of Wave 1 Grindhouse Custom Map Contest

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    What do you get if you cross ...

    ( 6 Votes )
    ... the most popular multiplayer game mod of all time with the retail version of Killing Floor?

    Well you can stop guessing now because Blackcheetah has come up with the answer.

    Check out Killing Floor Team Strikes ...



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